AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on iOS in South Africa, Q2 2021
Discover the performance trends of the top 5 entertainment mascot games on iOS in South Africa during the second quarter of 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top 5 entertainment mascot games on iOS in South Africa showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared:
Crash Bandicoot: On the Run! saw its weekly revenue fluctuate, starting at around $264 at the end of March and dipping to a low of $48 in mid-June, before recovering to $83 by the end of June. Weekly downloads started strong at 4.6K in late March but gradually declined to around 590 by the end of June. Active users followed a similar trend, decreasing from 8.4K at the end of March to approximately 3.4K by the end of June.
Minion Rush: Running game experienced a peak in downloads at 1.6K in early May, with a notable dip to 451 in late May, before rising again to 1.1K by the end of June. Revenue showed some variability, peaking at $158 in mid-April and stabilizing around $74 by the end of June. Active users peaked at 4.2K in early May, saw a dip to 2.1K by late May, and then increased to 3.4K by the end of June.
Sonic Dash: Fun Endless Runner had a steady increase in weekly downloads, starting from 369 in late March and reaching a peak of 832 by the end of May, before stabilizing around 614 by the end of June. Revenue was relatively stable, fluctuating between $46 and $76 throughout the quarter. Active users showed a steady rise, starting at 11.8K in late March and peaking at 14.2K by mid-June.
Sonic Dash 2: Sonic Boom had relatively stable weekly downloads, with a notable peak at 318 in mid-June. Revenue showed a declining trend from $103 at the end of March to around $46 by the end of June. Active users increased from 1.7K at the end of March to a peak of 1.9K in late June.
Hello Kitty Nail Salon saw a steady increase in weekly downloads, starting at 73 in late March and peaking at 203 by the end of June. Revenue also saw a gradual increase, starting at around $22 in late March and reaching $47 by the end of June. Active users remained relatively stable, starting at 471 in late March and ending at 600 by the end of June.
These insights are based on data from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower's website.